Lessons in Engagement from Game Designers
A few years ago, “gamification” was the Next Big Thing in everything, borrowing the incentive systems from games – scores, achievements, and levels – to engage students, customers, and employees. However, those incentive systems are not the only ways that games engage their players: Games rely on countless techniques to appeal to their players and engage them in play. Just like the obvious incentive systems that gamification taps into, we can use these methods to engage students, faculty, and administrators, and encourage them to take a more active role in their education, use of technology, and implementation of policy. This program will tap into some specific lessons game designers have learned from their experiences in how to engage with their players, and how to apply those lessons to legal education.